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Creating Relatively Portal by linkitch Creating Relatively Portal by linkitch
To give people a bit of insight, here you can see the different stages in which Relatively Portal was created.

1. Took me about 3 days to create the scene, and then about 2 days to create the 3 props.

2. More props added. Note, the Companion cube was also created at this stage, you just can't see inside the dispenser.

3. Textures were coming to life. I actually thought at this point I was done modeling, but as you'll see in the next couple of images, I soon learned I needed more items in my scene to get a better balance.

4. More textures and props added.

5. Here almost everything has the correct texture. Some things needed correction, such as the wall textures being turned the wrong way.

6. The first lighting test, had to figure out exactly how I needed to light the scene. This was also the point where I switched to Vray (an alternative render)

7. The Picture composition still needs a bit.

8. Turned the turret, added the proper glass displacement to the window and the glowing lines that connect buttons and doors.

9. For the last picture, it might not appear like that much has happened, but trust me, when you blow it up in 3500x4500 pixels you really see all the errors :P
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:iconnjh12:
NJH12 Featured By Owner Jul 3, 2013  Hobbyist General Artist
I would LOVE to PLAY this.
Reply
:icongeorgeana-error:
Georgeana-error Featured By Owner Jun 11, 2011   Digital Artist
amazing
Reply
:iconookamiyashachan:
OokamiYashaChan Featured By Owner May 14, 2011   Digital Artist
i definitely appreciate the time you took to make this
Reply
:iconkishinwithakeyblade:
KishinWithAKeyblade Featured By Owner Apr 27, 2011
Why does this remind me of inception????
hang on .....
Inception+Portal=win
Reply
:iconzeminio:
Zeminio Featured By Owner Apr 15, 2011  Hobbyist Digital Artist
ARGH! ANOTHER companion cube?
Reply
:icon23icefire23:
23icefire23 Featured By Owner Mar 12, 2011  Student Filmographer
I feel bad for you... You had prolonged exposure to the button. But I think it was worth it.
Reply
:iconmezmer-eye:
Mezmer-eye Featured By Owner May 25, 2010
You are amazing o.o
Reply
:iconpkpg:
pkpg Featured By Owner Mar 20, 2010
The result if valve made gravity one of the physics you could alter.


:icondizzyplz:
Reply
:iconcin-vhetin:
cin-vhetin Featured By Owner Feb 12, 2010
Final version is awesome, but I think it would make more sense for the turret to be facing the stairs.
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:iconlinkitch:
linkitch Featured By Owner Feb 14, 2010
Making sense and have something look artistically good isn't always the same.
Reply
:iconmoogle707:
moogle707 Featured By Owner May 1, 2012
well said. do you have a youtube channel? :?
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:iconlinkitch:
linkitch Featured By Owner May 2, 2012
I do, but I'm not a big uploader on there. But if you still want to find it, it's the same name as I use here.
Reply
:iconkjthemighty:
kjthemighty Featured By Owner May 15, 2009
exactly what kind of school do you go to?
Reply
:iconlinkitch:
linkitch Featured By Owner May 16, 2009
A school called 3D College, it's located in denmark. It's where I learned pretty much all I've learned so far.
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:iconkjthemighty:
kjthemighty Featured By Owner May 16, 2009
nice, could understand from the type of task you got from the school that it was no regular one d:
Reply
:icondemonkitsuneofnight:
DemonKitsuneOfNight Featured By Owner Nov 11, 2008  Student General Artist
Awesome! I'd love to try and play portal with that map.^.^
Reply
:icontamiyaguy:
tamiyaguy Featured By Owner Aug 14, 2008
Holy crap, this is really phenomenal. I mean, almost all of that just went WAY over my head. Fantastic to teach us how to make it as well!
Reply
:iconoxzephyr-kunxo:
OxZephyr-KunxO Featured By Owner Apr 25, 2008
Nice, I can imagine this as a Halo map =3
Reply
:iconi-luv-narutos-boxers:
I-luv-narutos-boxers Featured By Owner Apr 12, 2008   Photographer
i love how it looks at step 6 better. no offence, its the lighting, much more dynamic.
Reply
:iconchris220:
chris220 Featured By Owner May 12, 2008
That's the point, the test chambers are always well lit, and pure looking in the game :P
Reply
:iconi-luv-narutos-boxers:
I-luv-narutos-boxers Featured By Owner May 13, 2008   Photographer
Ah, I never have played.
Reply
:iconchris220:
chris220 Featured By Owner Jun 1, 2008
You should :D
Reply
:iconelzera:
Elzera Featured By Owner Apr 7, 2008   Photographer
GREAT IDEA :D
Reply
:iconshadowengine:
ShadowEngine Featured By Owner Apr 7, 2008
Interesting, i'd rather assumed all the models and materials had been imported from the game, rather than being duplicated. Goes to show how good a job you did I guess.

Why the odd aspect ratio of height to width?
Reply
:iconlinkitch:
linkitch Featured By Owner Apr 7, 2008
I didn't exactly chose this aspect, it was more of a compromise seeing as I needed to add more stuff for it to be interesting, so i chose to extend it vertically. Also I had in the back of my mind, the idea that I wanted to get it printed as a poster at some point, so I guess that also played a part.
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:iconhliwwa:
hliwwa Featured By Owner Apr 7, 2008  Student Traditional Artist
thanks for sharing;)
Reply
:iconhellsplumber:
HellsPlumber Featured By Owner Feb 28, 2008  Professional Digital Artist
M8,this is the best thing ive ever seen on here. I really admire you for this, your a great artist, with talent to match. Hope to see more from you =)
I fave this and the completed version ;)
Reply
:iconzrono:
zrono Featured By Owner Feb 10, 2008
professional work
Reply
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Submitted on
February 9, 2008
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